Table of ContentsConclusionLocalizing

Chapter 16. The Localization

MIDs, and especially mobile phones, have spread throughout much of the world. That means much of the market for your game doesn't read English; to accommodate this you need to localize your game to suit different environments.

In this chapter, you'll create a simple language resource system and then adapt Star Assault to support localization.

    Table of ContentsConclusionLocalizing