Table of ContentsConclusionSpeed, Glorious Speed

Chapter 15. The Optimizing

Now that you have a game basically working, it's time to work on optimizing performance. In this chapter, you'll start by looking at when and where it's best to optimize the code before you step through the use of the various tools at your disposal. You'll also work through a number of general techniques to improve the performance of your code in any game.

    Table of ContentsConclusionSpeed, Glorious Speed