Chapter 19 CLDC 1.1 and MIDP 2.0
Chapter 20 The Isometric Engine
Chapter 21 Ray Casting
Chapter 22 Making the Connection
In Part 5, "What's Next?" you'll push the micro-gaming frontiers by developing both an isometric and 3D ray casting engine for use within your games. Yo u'll also see how to take advantage of the average MID's connectivity by adding online scoring to Star Assault.
To keep up with what's around the corner, you'll also take an in-depth tour of the features in the next-generation CLDC 1.1 and MIDP 2.0.