Table of ContentsConclusionSprite Basics

Chapter 9. The Graphics

Brilliant graphics are an integral part of most J2ME games, and Star Assault is no different. In this chapter, you'll move on to advanced topics such as multi-frame image loading and sprite animation. By the time you're finished, you'll have a set of robust imaging classes ready to support the action in your game.

    Table of ContentsConclusionSprite Basics