Table of ContentsConclusionChapter 8.            The Project

Part III: Game On

Chapter 8 The Project

Chapter 9 The Graphics

Chapter 10 The Action

Chapter 11 The World

Chapter 12 The Game

Chapter 13 The Frontend

Chapter 14 The Device Ports

Chapter 15 The Optimizing

Chapter 16 The Localization

Now it's time to get serious about your game development. In Part 3, "Game On," you'll see how to design and then create a high-quality game using sprites, scrolling worlds, and physics.

To give things a professional feel, you'll also see how to add a splash screen and menu system before moving on to advanced subjects such as creating an automated build system, porting the game to multiple devices, optimizing performance, and finally, localizing your game for different languages.


    Table of ContentsConclusionChapter 8.            The Project